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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners construct a device that allows them to look over ledges or around corners.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners conduct three experiments to examine temperature, the different stages of the water cycle, and how convection creates wind.

$1 - $5 per group Ages 4 - 11 45 to 60 minutes
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners test the Law of Reflection based on experimental evidence. Learners produce raw data and explanations based on their data: pencil tracings of incident and reflection rays.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
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In this activity, learners use recycled materials to build a bridge that holds as many potatoes as possible. They investigate weight, height, strength, and measurement as they seek design solutions.

1 cent - $1 per group Ages 6 - 14 45 to 60 minutes
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In this activity, learners explore how voting systems have changed with engineering advances over time. Learners work in teams to design their own voting system using easy to find materials.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners explore the concept of how engineering has made possible the development of--and ongoing improvements to--adaptive devices that serve to help individuals with a wide range o

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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Make a cuíca (“kwee-ka”), a traditional Brazilian musical instrument that originated in Africa. Played primarily in Brazil, now you can play it at home, too, with this Exploratorium produced activity.

1 cent - $1 per student Ages 6 - adult 10 to 30 minutes
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This is an online game about the complexities of farming. Learners will "draw" cards and make decisions about how to take care of their farm.

free Ages 8 - 18 5 to 10 minutes
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Are balloons porous or non-porous? In this activity, learners watch an entertaining Mr. O video and conduct a simple experiment to find out.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners will engineer three different parachutes to test how well each one works.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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Learners place water and part of an antacid tablet in a film canister. The reaction creates a gas reaction that launches the film canister like a rocket.

1 cent - $1 per student Ages 6 - 18 Under 5 minutes
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In this activity, learners demonstrate the effects of cold-working (strain-hardening) and annealing. Learners discover that these processes change the load that a wire can support.

$1 - $5 per group Ages 14 - adult 2 to 4 hours
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Learners follow the template to build and fly a paper helicopter.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes