Search Results
Showing results 1 to 13 of 13
Find Someone: Use Math to Learn About Friends
Source Institutions
Create a “Find Someone” list, with about 10 items, each containing a shape, number, or measurement. Can you find someone in the group with hair about 4 inches long? Someone wearing parallel lines?
How Many In a Minute
Source Institutions
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
Six Squares: Geometry and Design
Source Institutions
In this activity, learners take a turn contributing a closed figure made of six squares to a large grid; each must be different from all the others on the grid so far.
Mystery Jars: Estimate Contents
Source Institutions
This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.
Many Seeds: Estimating Hidden Seeds
Source Institutions
In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
Catch the Beat
Source Institutions
This is an activity about music, movement, and math. Learners will start a rhythm pattern with 2, 3, or 4 beats. For instance, tap your foot, jump, clap, repeat.
Double or More
Source Institutions
Choose a recipe to double (or triple, quadruple, or halve). Show everyone the recipe and engage them in figuring out: How much will we need to increase the recipe to feed everyone?
Filling the Time
Source Institutions
Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?
Narrow it Down: Numbers
Source Institutions
In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.
Número misterioso
Source Institutions
Combine la lógica y los números en este juego para todas las edades.
Mystery Number
Source Institutions
Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.
Jump on Tens: Counting Fun
Source Institutions
Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.