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Showing results 121 to 135 of 135

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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

1 cent - $1 per group Ages 6 - 11 30 to 45 minutes
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In this engineering activity, learners construct sturdy geodesic structures out of gumdrops and toothpicks. Use this activity to explore engineering principles as well as sturdy shapes and triangles.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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This activity models the way Landsat satellites use a thermal infrared sensor to measure land surface temperatures.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners will create a model rocket out of an inflated balloon attached to a straw on a taught string.

$1 - $5 per student Ages 4 - 11 5 to 10 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this engineering activity, learners design and build a mechanical arm to lift a small item.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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Learners make self-assembled polymer spheres as a model for the lipid nanoparticles found in COVID-19 mRNA vaccines.

$10 - $20 per group Ages 11 - adult 10 to 30 minutes
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In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners make a foam packing peanut "flink"--neither float away nor sink--in water. Learners experiment with materials to make a Flinker that "flinks" for 10 seconds.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this physical sciences activity, learners explore friction. Learners investigate the factors that affect the force required to move an object.


$5 - $10 per group Ages 8 - 14 45 to 60 minutes