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Take Me to the (Magnet) Races
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In this activity about magnetism (page 11 of the pdf), learners will experiment with magnets to explore how opposite poles attract and similar poles repel in magnetism.
Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!
Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
Minibot
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.