Search Results


Showing results 1 to 9 of 9

Source Institutions
Add to list Details
In this activity, "write" a secret message in genetic code as beads on a string.

$1 - $5 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.

$1 - $5 per group Ages 8 - 14 1 to 7 days
Source Institutions
Add to list Details
In this activity, learners explore the "nuts and bolts" of gene chips.

$1 - $5 per student Ages 14 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity (on page 12 of the PDF), learners make a sundial (shadow clock) appropriate for their geographic location in the northern hemisphere and use it to tell time.

$1 - $5 per group Ages 8 - 14 1 to 7 days
Source Institutions
Add to list Details
This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
Source Institutions
Add to list Details
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Add to list Details
In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours