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In this 6-7 day investigation, learners begin with an introduction to seamounts that are present in the Gulf of Alaska.

$5 - $10 per group Ages 11 - 14 1 to 7 days
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In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
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In this activity, learners explore conservation of energy by experimenting with a solar cell light device.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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Have you ever heard of a camera without a lens? In this activity, learners create a pinhole camera out of simple materials. They'll see the world in a whole new way: upside down and backwards!

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

free Ages 4 - 14 5 to 10 minutes
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In this activity, learners explore how engineers design devices that can detect the presence of pollutants in the air.

$10 - $20 per group Ages 8 - 18 1 to 7 days
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In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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Jugando a este juego, los chicos desarrollan habilidades de lógica, geometría, y visualización espacial. Los jugadores empiezan con una red de hexágonos vacía.

free Ages 4 - 11 10 to 30 minutes
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.

free Ages 8 - 11 5 to 10 minutes
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.

$1 - $5 per group Ages 14 - 18 30 to 45 minutes
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In this activity, learners design unique tiles and make repeating patterns to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.

1 cent - $1 per student Ages 11 - 14 1 to 2 hours
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners evaluate the potential performance of air rockets placed inside a wind tunnel.

Over $20 per group Ages 8 - 18 45 to 60 minutes
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In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right turns.

free Ages 8 - 11 10 to 30 minutes
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In this activity, learners investigate visual perception as well as plan and conduct their own experiments.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners are introduced to challenges of maintaining temperatures while living in space.

$5 - $10 per group Ages 14 - 18 1 to 7 days
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This is an activity (located on page 3 of the PDF) about the mixture of materials in bone and how they affect its strength.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

free Ages 8 - 18 1 to 2 hours