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In this math-based activity, learners model the intensity of light at various distances from a light source, and understand how astronomers measure the amount of sunlight that hits our planet and othe

$1 - $5 per group Ages 11 - adult 45 to 60 minutes
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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In this multi-faceted game (on pages 25-35), learners recreate what happens to creatures in the Brazilian rain forest as they grow from egg to adult—especially those that use fallen, empty Brazil nut

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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Learners work with plastic sheeting, masking tape, and string to design the perfect material for plastic chair webbing, and then construct their webbing.

$10 - $20 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

free Ages 11 - 14 45 to 60 minutes
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

$10 - $20 per group Ages 4 - 11 45 to 60 minutes
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How does a green roof, or roof covered by plants, affect the temperature of the inside and outside of a building? Learners design and build houses to find out the answer.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners build edible models of Jupiter and Earth to compare their sizes and illustrate the planets' internal layers.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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This lesson plan enables learners to explore the differences between weather and climate.

1 cent - $1 per group Ages 11 - 14 1 to 4 weeks
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this game, learners use clues to identify mystery shapes. Use everyday objects (like from the pantry) as the shapes.

1 cent - $1 per group Ages 4 - 8 30 to 45 minutes
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In this math activity, learners jump and measure how far they can jump on different surfaces using different jumping techniques.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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This activity (on page 3 of the PDF) has learners create models of butterfly wings.

1 cent - $1 per student Ages 4 - 6 10 to 30 minutes
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In this activity, learners explore deoxyribonucleic acid (DNA), a nanoscale structure that occurs in nature.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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This is a web activity about simple machines. Learners will explore a lawn mower and identify six different simple machines which work together to help make our lives easier.

free Ages 8 - 11 Under 5 minutes
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In this activity related to climate change, learners examine albedo and the ice albedo feedback effect as it relates to snow, ice, and the likely results of reduced snow and ice cover on global temper

1 cent - $1 per group Ages 14 - 18 45 to 60 minutes
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This activity (located on page 3 of the PDF under GPS: Light and Color Activity) is a full inquiry investigation into mixing colors with light.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners find out why some mineral sunblock rubs in clear. Learners compare nano and non-nano sunblocks and discover how particle size affects visibility.

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners discover that the human brain is highly adaptable. Learners try to toss beanbags at a target while wearing prism goggles.

$10 - $20 per group Ages 8 - 18 45 to 60 minutes