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In this activity, learners find as many combinations of a hundred as they can using various puzzle pieces from a hundred square grid paper.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this activity, learners play a game that helps young mathematicians recognize how the numbers 0 through 5 are related. Learners toss five pompoms into circle made out of string on the floor.

$1 - $5 per group Ages 6 - 8 10 to 30 minutes
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In this game, learners strategize to win the most cards by building number equations. Learners practice operations (addition, subtraction, multiplication, and division) to construct their equations.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this math game, learners toss plastic cups to land just right and collect points to win.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this math activity, learners make and explore patterns using the letters in their names, a grid, and some colors.

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes
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In this activity (on page 2 of PDF under GPS: Sea Turtles Activity), learners will model how a sea turtle population changes over time, from eggs to adults, using puffed rice.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this classic hands-on activity, learners estimate the length of a molecule by floating a fatty acid (oleic acid) on water.

$1 - $5 per student Ages 11 - 18 45 to 60 minutes
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In this activity related to plant biotechnology, learners transform a strain of E. coli using green fluorescent protein from a bioluminescent jellies.

Over $20 per group Ages 11 - adult 1 to 7 days
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This activity (located on page 3 of the PDF under GPS: Garbology Activity) is a full inquiry investigation into design optimization using recycled materials.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners measure the amount of carbon dioxide in a carbonated drink.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this Cyberchase activity, learners use math to explore how parts of the body are proportional.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

1 cent - $1 per group Ages 4 - 14 1 to 2 hours
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In this nutrition and estimation activity (page 12 of PDF), learners estimate serving sizes of different foods and compare their estimates to serving size information provided on nutrition food labels

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners work in NASA teams to build balloon-powered rockets using identical parts and compete to launch the greatest number of paper clips to "space" (the ceiling).

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes