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Homemade Hovercraft!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.
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Build Your Own Robot Arm
Source Institutions
In this lesson, learners develop a robot arm using common materials. Learners explore design, construction, and teamwork, as well as materials selection and use.
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Egg-cellent Landing
Learners recreate the classic egg-drop experiment with an analogy to the Mars rover landing. The concept of terminal velocity will be introduced, and learners perform several velocity calculations.
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Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.
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Construction and Destruction
Source Institutions
In this three/four-day lesson, learners calculate perimeters and areas and draw the castle plan to scale.
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Kid Machine
Source Institutions
This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.
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Make a Garbage Bag Kite
Source Institutions
Make a kite out of a garbage bag, shower curtain, painting tarp--anything light, thin, flexible and plastic!
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Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
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Twirling in the Breeze
Source Institutions
In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.
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Clean Water: Is It Drinkable?
Source Institutions
In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
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Crank It Up
Source Institutions
In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
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Jumpy Dolls
Source Institutions
In this activity, learners are challenged to design and construct a jointed figure that moves in a motion (something like jumping jacks) when a string is pulled.
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Castle Basics
Source Institutions
In this four-day lesson, learners identify three-dimensional forms in castle design, research different parts of the castle with a focus on their uses, and design and enlarge a banner for the great ha
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Engineered Sports
Source Institutions
In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.
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Soaring Satellites
Source Institutions
Working in small teams, learners try to build a satellite that can float for at least five seconds in the marked area of a vertical wind tube.
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Kinematic Fanatic
Source Institutions
In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.
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Set It Straight
Source Institutions
In this activity, learners build a simple tabletop seesaw to test how different variables (the position of the fulcrum, distance, weight) affect its balance under increasing weight loads.
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What Gives?
Source Institutions
In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.
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Get It Write
Source Institutions
In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.
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Playing with Parachutes
Source Institutions
In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.