Search Results


Showing results 381 to 400 of 1221

Source Institutions
Add to list Details
In this activity, learners use their sense of smell to explore the world on the nanoscale.

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
Source Institutions
Add to list Details
In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.

1 cent - $1 per group Ages 4 - adult 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In "Exploring the Solar System: Stomp Rockets," participants learn about how some rockets carry science tools—not scientists—into space, and how a special kind of rocket called "sounding rockets" can

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this activity on page 4 of the PDF, learners investigate the importance of washing their hands.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
Add to list Details
In this online simulation, learners use antibiotics to cure patients with bacterial infections.

free Ages 8 - 11 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners create an electrical circuit and investigate how some dissolved substances conduct electricity.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
Add to list Details
Learners blow into balloons and collect their breath--carbon dioxide gas (CO2). They then blow the CO2 from the balloon into a solution of acid-base indicator.

$1 - $5 per student Ages 8 - 14 5 to 10 minutes
Source Institutions
Add to list Details
Build and test a scale model of a rainforest canopy walkway.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
This is an activity about motion, power, air and Newton’s Third Law of Motion, which states that for every action there is an equal and opposite reaction.

1 cent - $1 per student Ages 4 - 11 10 to 30 minutes
Add to list Details
In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
This lesson focuses on how nanotechnology has impacted our society and how engineers have learned to explore the world at the nanoscale.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity about living things and gravity (page 5 of PDF), learners design and build an exoskeleton or an endoskeleton for an animal of their own invention.

1 cent - $1 per group Ages 6 - 11 1 to 2 hours
Add to list Details
In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners will reuse plastic bags in an interesting way.

free Ages 6 - adult 45 to 60 minutes
Add to list Details
In this activity, learners build an old-fashioned paddle boat out of simple materials.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
Add to list Details
In an investigation called "Shape It!" learners craft tiny boats out of clay, set them afloat on water and then add weight loads to them, in order to explore: how objects stay afloat in water; what th

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners work in pairs to conduct a series of experiments using a balloon, drinking straw, and paper.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours