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In this engineering activity, learners design their own board games. Learners brainstorm the various components of board games, conduct research using well-known games, and then design and prototype a game. The learners' games must meet a "client's" requirements -- the games must be designed for first and second graders, must work with two to four children, and must take less than 15 minutes to play.
- 45 to 60 minutes
- 2 to 4 hours
- $1 - $5 per group of students
- Ages 8 - 14
- Activity, Lesson/Lesson Plan, Simulation
- English, Spanish
Quick Guide
Materials List (per group of students)
- paper and pencil
- sticky notes
- markers
- string
- tape
- scissors
- 3 in. x 5 in. index cards
- assorted game tokens for players
- paper, various sizes
- 2 different games with rules
Subjects
-
Engineering and Technology
- Engineering
-
The Nature of Science
- Science as a Career
-
The Nature of Technology
-
The Design Process
- Research and Development
- Invention and Innovation
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Games
- Toys
Audience
To use this activity, learners need to:
- see
- read
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Culture, ethnicity, and gender
-
Girls
- Explicity developed for this group
- Acknowledges this group's contributions to STEM
- Highlights STEM opportunities for this group
- Identifies role models or mentors in STEM fields from this group
- Uses inclusive images of people from this group
Other
Foreign language versions of this resource:
Components that are part of this resource:
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, Twin Cities Public Television, Inc., 2013
Funding Sources:
- National Science Foundation, DRL-1114739
- L'Oreal USA For Girls in Science
- Northrop Grumman Foundation
- PPG Industries Foundation