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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece. Through practice, learners can develop a strategy by which they will always win. This activity can be used with a wide range of ages for different purposes. Resource contains game board and ideas to extend the activity for extra challenge.
- Under 5 minutes
- 10 to 30 minutes
- free per group of students
- Ages 4 - 14
- Activity, Game
- English
Quick Guide
Materials List (per group of students)
- Game board
- Game pieces (buttons or coins)
Subjects
-
Mathematics
-
Algebra
- Patterns
- Reasoning and Proof
-
Algebra
-
The Nature of Technology
-
The Design Process
- Problem Solving
-
The Design Process
Informal Categories
- Games
Audience
To use this activity, learners need to:
- see
- touch
Learning styles supported:
- Involves hands-on or lab activities
Other
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, Children's Museum of Houston,