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In this activity, learners take their own pulse and explore how heart rate is affected by various activities.

1 cent - $1 per student Ages 6 - 18 10 to 30 minutes
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
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Learners will construct a model of a heart valve using a film canister, a piece of masking tape, and a piece of paper.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes