Search Results
Showing results 21 to 40 of 42
Close, Closer, Closest
Source Institutions
In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.
Oil and Soap
Source Institutions
Learners investigate the properties of the liquids in two bottles. One contains layers of oil and water, and one contains oil, water, and soap.
Evolution in Action: Isolation and Speciation in the Lower Congo River
Source Institutions
In this guided discussion activity, learners watch a video about Central Africa's Lower Congo River, one of the most biologically diverse rivers in the world.
Build A Bee Bath
Source Institutions
In this activity, learners use found natural materials to create a water haven for bees and other insects.
The Carbon Cycle: Carbon Tracker
Source Institutions
In this activity, learners play NOAA's Carbon Tracker game and discover ways to keep track of carbon dioxide and other greenhouse gases in the world.
Make a Wire Critter That Can Walk on Water
Source Institutions
In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.
Find the Best Way to Clean Oil off Bird Feathers
Source Institutions
In this experiment, learners examine the way oil affects bird feathers and test different cleanup methods to find out which works best.
Cartesian Diver
Source Institutions
In this quick activity (page 1 of the PDF under SciGirls Activity: California Fish), learners will build a simple Cartesian Diver in an empty 2-liter bottle.
Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.
Bat Echolocation
Source Institutions
In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.
Build a Giant Puzzle!
Source Institutions
In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.
Bug Hotel
Source Institutions
In this activity, learners will create a home for animal friends in their backyard using recycled materials. Some material suggestions include: pine straw and twigs.
Fuzzy Worms
Source Institutions
In this activity, learners explore the concepts of natural selection and observable traits in a game that can be played at home.
Exploring Structures: Butterfly
Source Institutions
In this activity, learners investigate how some butterfly wings get their color.
Animal Reflection Response
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Horse Ears), learners observe how an animal responds to its own reflection.
Exploring Size: StretchAbility
Source Institutions
In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.
Biomimicry: Synthetic Gecko Tape Through Nanomolding
Source Institutions
In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.
I Spy Nano!
Source Institutions
In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.
Ant Super Strength
Source Institutions
In this activity, learners compare their own strength to ants through a series of physical tests.
Food Chains
Source Institutions
In this activity, learners will explore the roles of different animals in the food chain. They will create their own food chain using organisms of their choice.