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Showing results 21 to 40 of 86

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In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners discover that a material can act differently when it's nanometer-sized.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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In this activity on page 27, learners perform an experiment to learn about how different types of marine debris degrade and how weather and sunlight affect the rate of degradation.

$1 - $5 per group Ages 8 - 14 1 to 12 months
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.

$1 - $5 per student Ages 6 - 18 45 to 60 minutes
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In this activity about electricity, learners identify parallel and series circuits. First, learners examine and label diagrams of complete circuits.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners prepare four polymer elastomers and then compare their physical properties, such as texture, color, size, and bounce height.

$5 - $10 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.

$1 - $5 per group Ages 4 - 14 1 to 2 hours
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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.

free Ages 11 - 18 45 to 60 minutes
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In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

$10 - $20 per group Ages 6 - 14 2 to 4 hours
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

free Ages 11 - 14 5 to 10 minutes