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Make a Mobile!
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In this activity, learners make mobiles to explore the concepts of balance, counterbalance, weight, and counterweight.
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Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.
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New Boxes from Old
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Learners determine the surface area and volume of two identical boxes, and then figure out the dimensions of a cubical box with the same volume.
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Sink or Swim?
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In this activity, learners identify different plastics in a mystery bag. Learners discover that plastics are classified #1 through #7.
Making An Impact!
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In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.
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Simple Spinner
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In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.
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Parachute Parade
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In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.
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Read Without Seeing
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Learners write a message in Braille using beans to form the patterns of dots. Learners glue beans in place, and then challenge another learner to read the message.
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Using Different Models of Earth
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In this activity, learners explore how the shapes, sizes, and distances of land masses appear differently on two different models of Earth: an icosahedron and a flat map.
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Zany Zen Garden
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In this activity, learners will turn an ordinary tray of sand into a desk-top garden for meditation.
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Paper Table
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In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!
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Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.
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Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.
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Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.
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Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.
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Self-Assembling Dessert Toppings
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This is an activity (located on page 3 of the PDF under Self-Assembly Activity) about self-assembly, the ability of molecules to assemble themselves according to certain rules.
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Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
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Ocean in a Bottle
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In this activity, learners consider how oil spills behave in the ocean and what impact they have on marine wildlife.
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Polarized Light Mosaic
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In this activity, learners use transparent tape and polarizing material to create and project beautifully colored patterns reminiscent of abstract or geometric stained glass windows--no glass required
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Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.