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Showing results 101 to 120 of 159
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Touch and Go
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As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.
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Homemade Rube Goldberg Machine
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In this fun and, at times, hilarious force and motion activity, learners will use household objects to build a crazy contraption and see how far they can get a tennis ball to move.
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Zany Zen Garden
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In this activity, learners will turn an ordinary tray of sand into a desk-top garden for meditation.
Numbered Heads
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In this math activity, learners play a game and use a variety of strategies to solve a hidden number problem (or missing factor). Learners practice their number and operations skills.
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Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.
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Home Water Audit
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This activity offers learners and their families several ways to raise their awareness together about home water.
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Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.
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Smell Match
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In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.
Something is Different about You
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In this activity, learners use various dress-up or costume pieces to play a game of change.
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In the Middle
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In this math activity, learners use problem solving skills to find a middle seat for Mary at the movies. Learners practice dividing numbers and identifying the middle of a quantity.
Double or More
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Choose a recipe to double (or triple, quadruple, or halve). Show everyone the recipe and engage them in figuring out: How much will we need to increase the recipe to feed everyone?
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Protect That BRAIN!: Mr. Egghead
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This activity demonstrates the importance of wearing a helmet to protect the brain. An egg is used to symbolize a head with the shell as the skull and the inside of the egg as the brain.
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The Four-Square Quilt
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In this activity, learners arrange triangles together to make patterns to create paper quilts. Learners experiment with arranging the triangles in different ways to make various designs.
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Fingerprint Identification
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In this activity (on page 2) about fingerprint analysis, learners use graphite from a pencil and scotch tape to capture their fingerprints.
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The Watershed Connection
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In this activity, learners interact with a 3-D model of a watershed to better understand the interconnectedness of terrestrial and aquatic environments.
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Copter Engineering
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In this activity, learners engineer a paper helicopter that spins to the ground when dropped.
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Paperfolding Polyhedrons
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In this activity (on pages 55-66 of PDF), learners fold paper into origami shapes and then combine several identical shapes into a three-dimensional structure.
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Ramps 2: Ramp Builder
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In this inquiry-based learning activity, learners design, build, and test their own ramps. They are introduced to a variety of materials and explore putting them together.
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Wind Tubes
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In this activity, learners create and experiment with wind tubes. These tubes are a playful and inventive way to explore the effect that moving air has on objects.
Narrow it Down: Numbers
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In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.