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I Like to Move-It
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.
How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
Endurance: How Many Can You Do in a Row?
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Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.
Pulse of Life: Measure Your Pulse
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In this activity, learners take their own pulse and explore how heart rate is affected by various activities.
Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
Paper Cup Stool
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In this activity, learners will explore how and why weight distribution works.
Pop! Rocket Launcher
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In this activity, learners construct a simple air pressure launcher for paper rockets.
Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
Reaction Time
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In this activity, learners explore reaction time and challenge themselves to improve their coordination. Do you want to move faster? Catch that ball that you never seem to see in time?
Shapes and Colors and Textures, Oh My!
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This is an activity about discovering the colors and beauty of nature. Learners will spend time outdoors, matching paint chip samples, colored paper, or colors of clothing to those found in nature.
Make A Map for A Treasure Hunt
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In this activity, learners will explore how maps can provide information about a place and help us find our way from one location to another.
Catch the Beat
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This is an activity about music, movement, and math. Learners will start a rhythm pattern with 2, 3, or 4 beats. For instance, tap your foot, jump, clap, repeat.
Sensory Hi-Lo Hunt
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In this outdoor activity, learners use only their senses to to find the extremes of several environmental variables or physical factors: wind, temperature, light, slope and moisture.
The Thousand-Yard Model
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This is a classic exercise for visualizing the scale of the Solar System.
Filling the Time
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?
Damsels and Dragons
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In this outdoor activity/field trip, learners conduct experiments to explore where dragonflies and damselflies perch or rest, and how the flies change behavior in reaction to other flies or fly decoys
Building Houses: Build a Cardboard Tube House
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Build a house you can fit inside, using cardboard tubes.
Ins and Outs of Respiration: Determine your Respiratory Rate
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Learners will determine their respiratory rate and explore the factors that affect breathing rate by filling out and using the Respiratory Chart provided in the lesson.
Exploring Size: StretchAbility
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.
Jump on Tens: Counting Fun
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Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.