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Showing results 101 to 120 of 139
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Simple Spinner
Source Institutions
In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.
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Parachute Parade
Source Institutions
In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.
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Glider
Source Institutions
In this activity, learners construct paper airplanes that twist and turn.
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Cup Draw
Source Institutions
In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.
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Spool Racer
Source Institutions
In this physics activity, challenge learners to make a rubber band-powered spool racer. Demonstrate principles of motion as well as potential and kinetic energy.
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Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
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Measurement: Bubble Mania
Source Institutions
In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.
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Airplane Wing Investigation
Source Institutions
This activity (located on page 3 of the PDF under GPS: Balloon Fiesta Activity) is a full inquiry investigation into Bernoulli’s principle and airplane wings.
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LEGO Robots
Source Institutions
This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.
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Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
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Zipline
Source Institutions
In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
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Airboat
Source Institutions
In this activity related to Newton's Laws of Motion, learners build a boat powered by a propeller in the air.
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Digger
Source Institutions
In this activity, learners build their own construction cranes using tongue depressors and pushpins.
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Let's Make Music
Source Institutions
In this activity, learners will create their own percussion instrument with recycled materials. Learners will explore design, fabrication, cause and effect and sound through this activity.
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Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
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Roller Coasters
Source Institutions
In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
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Sail Car Design
Source Institutions
This activity (on page 3 of the PDF under GPS: Sailboat Design Activity) is a full inquiry investigation into design optimization.
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Invent on the Spot
Source Institutions
In this activity, learners design a device to solve a problem: how to get a ball out of a drain pipe.
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Levers at Play
Source Institutions
In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).
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Lift Off!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Lift Off) is a full inquiry investigation into the engineering challenges of sending scientific sensors into space.