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Race to the Top
Source Institutions
In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
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Shape Stamping
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In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.
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Cooling the Mummy's Tomb
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In this activity, learners conduct an experiment to help Pharaoh design a better insulated tomb.
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Clam Hooping
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In this two-part outdoor activity, learners conduct a population census of squirting clams on a beach or mudflat, and investigate the clams' natural history.
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Aesop's Arithmetic
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level
Is It Possible: Estimating Measurement
Source Institutions
In this activity, learners will decide together on a question about how far, long or high the group could reach together.
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Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
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This Bitter Be Good
Source Institutions
In this health and genetics activity, learners determine whether tasting the bitter compound PTC (phenylthiocarbamide) influences which vegetables a person likes.
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Fantastic Four: A Math Card Game
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.
Six Squares: Geometry and Design
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In this activity, learners take a turn contributing a closed figure made of six squares to a large grid; each must be different from all the others on the grid so far.
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Straws and Airplanes
Source Institutions
Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
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Colorblind Dogs
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Colorblind Dogs) is a full inquiry investigation into dogs' ability (or inability) to see color.
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Wolf Survival is Just a Roll Away
Source Institutions
In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.
Tropical Belt
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This lesson familiarizes learners with the term "tropical belt." First, learners locate the equator, Tropic of Cancer and Tropic of Capricorn on a map and trace these lines with a crayon.
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Doghouse Design
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Doghouse Design) is a full inquiry investigation into absorption and reflection of radiant energy.
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Exploring the Solar System: Big Sun, Small Moon
Source Institutions
“Exploring the Solar System: Big Sun, Small Moon” is a hands-on activity that explores the concept of apparent size and allows visitors to experience this phenomena using familiar objects—a tennis bal
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Base Station Walk-Back
Source Institutions
In this activity, learners will train to improve lung, heart, and other muscle endurance as they walk a progressive, measured distance.
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Making Sense of Sensors
Source Institutions
In this activity, learners explore sensors and focus specifically on how to measure humidity using a sensor.
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Pendulum Snake
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In this physics activity, learners assemble and/or investigate a pendulum "snake." Several large steel hex-nuts are suspended on strings of successively increasing length to form a series of pendulums
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By the Numbers
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Learners describe objects in a room using only numbers and shapes. They can measure the object (like a desk) and make a list of facts about it (e.g.