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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners construct cars that are powered by hand-made, electric propellers.

$5 - $10 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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In this activity, learners investigate what happens when you build up static electricity on plastic balls.

$10 - $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners follow simple historical maritime recipes to cook up hardtack and swanky, and then compare the foods they eat to what was served on ships in the past.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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This is an activity in which learners will find that they can detect differences in concentration better with their nose (smelling) than with their eyes (seeing).

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this nanoscience activity, learners discover that it's easy to pour water out of a regular-sized cup, but not out of a miniature cup.

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
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The Butterflies in Space Teacher's Guide uses "life in space" to encourage learners to conduct their own open-ended scientific investigations.

Over $20 per group Ages 6 - 18 1 to 4 weeks
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Using simple materials, learners will construct the end effector (grasping device) of a robotic arm and use the device to capture and pick up an object.

1 cent - $1 per student Ages 8 - 11 45 to 60 minutes
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In this highly physical outdoor activity, learners construct and compare experimental trail sections to select the best trail-construction technique for their site.

Over $20 per group Ages 8 - 18 1 to 2 hours
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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This simple activity uses paper and scissors to convey two key concepts to learners: the nanoscale is very small and working on the nanoscale requires special tools.

1 cent - $1 per student Ages 6 - adult 10 to 30 minutes
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Learners develop an understanding of air pressure in two different activities.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this story time program, young learners listen to the Dr.

Over $20 per group Ages 4 - 11 10 to 30 minutes