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My Angle on Cooling: Effects of Distance and Inclination
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In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.
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Amphibian Skin
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In this activity, learners explore the concept of permeability to better understand why amphibians are extremely sensitive to pollution.
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Variation Game
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In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive.
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Space Stations: Beans in Space
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In this activity, learners perform 20 arm curls with cans that simulate the weight of beans on Earth versus the weights of the same number of beans on the Moon and in space.
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Joe's Place
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In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.
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Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.
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Bake Sale
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This activity helps learners learn about math through a real-world scenario. Three friends are baking cookies for their school’s bake sale.
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I Want to Hold Your Hand
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In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.
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Weather Stations: Temperature and Pressure
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In this activity, learners discover the relationship between temperature and pressure in the lower atmospheres of Jupiter and Earth.
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Dogs and More Dogs
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.
What's So Special about Water: Absorption
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In this activity about water's cohesive and adhesive properties and why water molecules are attracted to each other, learners test if objects repel or absorb water.
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Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
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Exploring How Robots Move
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In this activity, learners explore how pneumatics and hydraulics could be used to produce movement in a robotic arm.
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Double Dutch Distractions
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.
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Buzzing Bee
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In this activity, learners explore sound by constructing an instrument toy that buzzes when you swing it.
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Silly Putty Investigation
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.
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Jiggly Jupiter
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In this activity, learners build edible models of Jupiter and Earth to compare their sizes and illustrate the planets' internal layers.
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Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.
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All Tangled Up
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.
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Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.