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Learners press their fingertip onto a clean Plexiglas sheet. The fingerprints are then revealed as learners dust over the print with fingerprint powder.

$1 - $5 per group Ages 6 - adult Under 5 minutes
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Learners design and build a roller coaster using simple materials. Learners experiment with potential and kinetic energy to get a marble to follow a track into a cup.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this mechanical engineering activity, learners design shadow puppets with moving parts and use them to tell stories.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this engineering activity, learners design and build a mechanical arm to lift a small item.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Soccer Ball Kick) is a full inquiry investigation into transfer of motion.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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Learn how to construct a light box by following simple figures and instructions. This guide includes tips on how to assemble a light box; related activities are featured in separate resources.

$10 - $20 per student Ages 8 - adult 45 to 60 minutes
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In this activity, learners demonstrate and discuss simple circuits as well as the differences between parallel and serial circuit design and functions.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners will make their own "ball bearing" with two jar lids, marbles, and some household supplies.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners make a foam packing peanut "flink"--neither float away nor sink--in water. Learners experiment with materials to make a Flinker that "flinks" for 10 seconds.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this activity, learners explore the engineering behind the conveyor belt and consider the impact this invention has had on transportation and the coordinated shipping and delivery of goods.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes
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This fun and simple hands-on astronomy activity lets learners imagine what would happen if our Sun were replaced with a black hole.

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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In this physics activity (page 2 of the PDF), learners will explore the concept of thermal conductivity and learn the differences between high and low thermal conductivity.

$5 - $10 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners build bridges out of newspaper and tape to explore how structures are designed to bear loads.

1 cent - $1 per group Ages 4 - 11 2 to 4 hours