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Zip Line Zoo
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In this activity, learners build a stuffed-animal zip line. Learners hold a cord against a wall, hook a cute stuffed animal onto it, let the animal slide down, and records its travel time.
Rotational Equilibrium
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In this activity, learners explore the concept of rotational equilibrium. Learners work in teams to estimate and determine the force within a mobile design.
Bubble Sculpting
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In this activity, learners develop spatial reasoning skills as they blow bubbles and observe what happens when the bubbles connect.
Measurement: It Takes Ten
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In this math lesson, learners practice estimation and measurement skills as they move from station to station calculating length, volume, weight, and area.
Airplane Wing Investigation
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This activity (located on page 3 of the PDF under GPS: Balloon Fiesta Activity) is a full inquiry investigation into Bernoulli’s principle and airplane wings.
Paper Tape Motion Timer
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In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Ramps 2: Ramp Builder
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In this inquiry-based learning activity, learners design, build, and test their own ramps. They are introduced to a variety of materials and explore putting them together.
Sail Car Design
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This activity (on page 3 of the PDF under GPS: Sailboat Design Activity) is a full inquiry investigation into design optimization.
Football
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In this math activity (Page 10 of the Play Ball! PDF), learners play a game of "football" and analyze the results of the game.
Lift Off!
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This activity (on page 2 of the PDF under SciGirls Activity: Lift Off) is a full inquiry investigation into the engineering challenges of sending scientific sensors into space.
Echolocation Lab
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In this lab, learners experience how dolphins and other echolocating animals use their senses to locate and identify objects without using their sense of sight.
Bubbles: Using Controls
In this experiment, learners use JOY liquid detergent and glycerin to make the largest bubble they can that lasts 15 seconds.
Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.
Balloon Impacts
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In this activity, learners measure the diameter of their water balloons, model an impact, measure the diameter of the “crater” area, and determine the ratio of impactor to crater.
That's the Way the Ball Bounces: Level 3
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In this activity, learners prepare four polymer elastomers and then compare their physical properties, such as texture, color, volume, density, and bounce height.