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Showing results 281 to 300 of 309

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In this activity, learners follow simple historical maritime recipes to cook up hardtack and swanky, and then compare the foods they eat to what was served on ships in the past.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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In this activity, learners simulate the separation techniques that materials recovery facilities (MRFs) use and then design their own series of recycling techniques.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this graphing activity (on pages 33-40), learners investigate how much and what kinds of food sea otter pups eat during their first year of life.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners construct a device that projects images onto a surface, so they can trace landscapes and other sights.

$10 - $20 per student Ages 8 - 14 1 to 2 hours
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In this highly physical outdoor activity, learners construct and compare experimental trail sections to select the best trail-construction technique for their site.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the factors that tend to resist changes in pH of the ocean and why the ocean is becoming more acidic.

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity about bones (page 12 of PDF), learners investigate and compare the weight-bearing capacity of solid and hollow cylinders.

$1 - $5 per group Ages 6 - 11 1 to 2 hours
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In this activity about heart health (on page 27 of the PDF), learners measure their heart rates after a variety of physical activities and compare the results with their resting heart rates, and with

free Ages 8 - 14 1 to 2 hours
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This lesson focuses on graphene and its electrical properties and applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how wind tunnels provide feedback to engineers about the performance and durability of products such as planes, cars, and buildings.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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In this geography investigation, learners use a nighttime satellite image to observe areas of light across the United States and to identify patterns and spatial distributions of human settlements.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the engineering behind life vests or personal flotation devices and the challenges met by these devices.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners build styrofoam boats powered by twisted rubber bands.

$5 - $10 per student Ages 6 - 18 1 to 2 hours
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In this activity, learners create a working model of a nail clipper. This activity helps learners learn the basic principles of simple machines, engineering design and model building.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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Educator Amy O'Donnell from the American Museum of Natural History guides learners to create a diorama of a coral reef.

$5 - $10 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours
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In this environmental science and data analysis activity, learners work in groups to track a Dead Zone (decreased dissolved oxygen content of a body of water) using water quality data from the Nutrien

free Ages 14 - 18 1 to 2 hours
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April showers bring May flowers, but what do coastal storms bring?

$1 - $5 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners will use cereal to conduct an experiment and investigate how decreased bone density is related to increased risk of bone fracture.

$5 - $10 per group Ages 8 - 18 1 to 2 hours