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Showing results 101 to 120 of 132
Tree Poker
Source Institutions
In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-510.png?itok=2QJ6-LL_)
Exploring Fabrication: Self-Assembly
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-975.jpg?itok=dT3ypJTh)
Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-365.png?itok=9a0SfYwK)
Three Bean Salads
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This game teaches ratio and proportion by having learners make "salads" that combine three types of beans in different combinations.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-317.jpg?itok=Gol3l-0Q)
Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-431.jpg?itok=7pAuDHCx)
Bat Echolocation
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In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-801.jpg?itok=sm3V4DBR)
Fuzzy Worms
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In this activity, learners explore the concepts of natural selection and observable traits in a game that can be played at home.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-984.jpg?itok=f8wtZWhs)
Endangered!
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While playing a game, learners discover how the Endangered Species Act works in the United States. Learners move along a game board by answering questions correctly.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-986.png?itok=PCuUa3kJ)
Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-123.jpg?itok=7-pKhRNg)
Doce a la Vez
Source Institutions
Jugando a este juego, los chicos desarrollan habilidades en área, perímetro, múltiples, y factores. Tomen turnos para hacer rectángulos con 12 cuadrados en la cuadrícula.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-338.jpg?itok=E_d5HudN)
Eyewitness Game
Source Institutions
In this demonstration (9th on the page), learners explore eyewitness memory and how memories differ amongst individuals. While the rest of the group is minding their own business (i.e.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-765.jpg?itok=0OyFzaKF)
Dichotomous Key
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In this classification activity, learners will learn one way of organizing plants and animals.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-374.png?itok=aaZVtPOe)
Bouncing Balls
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When baseball was in its infancy, the ball had plenty of bounce. Today's baseball may not seem to have bounce to it at all; if you drop a ball on the field it won't bounce back.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-127.jpg?itok=sLRuwSyD)
Puntos
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Jugando a este juego de estrategia, los chicos desarrollan su entendimiento sobre cuadrados, área, y perímetro. En su turno, cada jugador hace una línea entre dos punto contiguos en la cuadrícula.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-512.jpg?itok=ejj0tJ9P)
Exploring Size: StretchAbility
Source Institutions
In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-260.jpg?itok=XVnNfl3P)
Mushroom Murder Mystery
Source Institutions
In this game (p.28 of PDF), learners discover different fungal lifestyles and the various roles that fungi play in nature. Learners play the roles of fungi and must find their corresponding trees.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-665.jpg?itok=2AB-jFyp)
I Spy Nano!
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In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-400.gif?itok=kpa2-SfZ)
Whatta Web
Source Institutions
In this activity, learners play a game to simulate the food chain.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-399.jpg?itok=TxRsniuz)
A Balancing Act
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In this plant science activity, learners role play as vegetables and weeds competing for nutrients.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-767.jpg?itok=WIv4tCi0)
Building Fractions Game
Source Institutions
In this math lesson, learners investigate fractions by playing a game.