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A-Mazing Robot
Source Institutions
This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
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Inkjet Printer
Source Institutions
In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.
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Programming Languages: Harold the Robot
Source Institutions
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
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Coding Algorithms
Source Institutions
In this activity, learners will code an algorithm to make it through a maze.
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LEGO Orrery
Source Institutions
Use this model to demonstrate the goal of NASA's Kepler Mission: to find extrasolar planets through the transit method.
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Wash This Way
Source Institutions
In this activity on page 4 of the PDF, learners investigate the importance of washing their hands.
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Solving Playground Network Problems
Source Institutions
In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.
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Circuits with Friends
Source Institutions
In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.
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Locating a Point
Source Institutions
In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.
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Binary Code Bracelets
Source Institutions
In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.
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Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
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Quipus
Source Institutions
Learners create an Incan counting device called a quipu (pronounced kee-poo).
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Slide Rules
Source Institutions
Learners make their own simple slide rules out of paper and learn how they work.
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ROV Races
Source Institutions
In this activity, learners will work together to create a program to navigate a Remotely Operated Vehicle (ROV) through an obstacle course.
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The Turing Test: Conversations with Computers
Source Institutions
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
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Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
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Build a Giant Puzzle!
Source Institutions
In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.
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Unlocking the Secret in Product Codes
Source Institutions
In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.
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Squeezing Pictures Into Codes
Source Institutions
In this activity, learners will explore how computers represent pictures using pixels.
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Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ