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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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From the Weather Watchers featured theme on the CYBERCHASE website. Learners will conduct experiments to discover how air temperature and humidity work together to make condensation, dew, and fog.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this experiment, learners examine how pressure affects water flow. In small groups, learners work with water and a soda bottle, and then relate their findings to pressure in the deep ocean.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
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Learners examine the manufacturing process while they make picture frames from cereal boxes.

1 cent - $1 per student Ages 11 - 14 45 to 60 minutes
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In this lesson plan, learners examine some of the of greenhouse gas emissions sources in their community.

free Ages 11 - 14 45 to 60 minutes
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Learners construct and launch paper helicopters.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners create an electrical circuit and investigate how some dissolved substances conduct electricity.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity about humans and space travel (page 1 of PDF), learners compare and contrast the behavior of a water-filled plastic bag, both outside and inside of a container of water.

1 cent - $1 per group Ages 6 - 11 45 to 60 minutes
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This lesson will helps learners answer the question: How does the bombardment of micrometeoroids make regolith on the moon?

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners build bridges using paper and explore how much weight each bridge design can support.

1 cent - $1 per group Ages 4 - 11 45 to 60 minutes
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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners are challenged, using everyday objects, to create simple machines to complete specific tasks.

$5 - $10 per group Ages 6 - 14 45 to 60 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners make or use pre-made clay beams to scale and proportion. Specifically, they discover that when you scale up proportionally (i.e.

$10 - $20 per group Ages 4 - 14 45 to 60 minutes
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes