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Statistics: Steppin' Out
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.
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Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
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Peanut Butter and Jelly Robot
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This is an activity about robotics programming. Learners will discover how precise programmers have to be as they instruct a friend to make a peanut butter and jelly sandwich.
What's in the Bag?
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In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.
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Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
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Night Lights
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.
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Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.
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Straws and Pins
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.
Some Sums
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In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.
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Shape Stamping
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In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.
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On Target
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In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.
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Fantastic Four: A Math Card Game
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.
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Designer Seeds
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In this activity, learners will examine a variety of seeds, describe them, and determine how they are dispersed.
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The Awesome Game Race
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In this engineering activity, learners design their own board games.
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Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.
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Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.
Dive into Design
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.
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Egg Bungee Jump
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In this activity, learners design a bungee jump for an egg using nylon stockings.
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Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.
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Harmless Holder
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Have you noticed the plastic rings that are used to hold six-packs of soda? Those rings are great for carrying cans, but they're real trouble when they become trash that animals can get tangled in.