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Locating a Point
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In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.
Move That Lighthouse!
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In this activity, learners explore how engineers work in a team to solve problems.
Introduction to Ocean Zones
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In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.
Design a Flavor: Experiment to Make Your Own Ice Cream Flavor!
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In this delicious activity, learners get to make, taste-test and compare their own "brands" of homemade strawberry ice cream.
Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.
Find Your Way Around Without Visual or Sound Cues
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In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.
Go Fly a Kite
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.
Adaptive Device Design
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In this activity, learners explore the concept of how engineering has made possible the development of--and ongoing improvements to--adaptive devices that serve to help individuals with a wide range o
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.
Vectoring: Steering a Plane
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.
Which Parachute
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In this activity, learners will engineer three different parachutes to test how well each one works.
Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.
Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.
Tall Tower Challenge
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In this activity, learners explore the design of tall structures such as skyscrapers and telecommunication towers.
Build a Band
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In this design challenge activity, learners build a four-stringed instrument that can play a tune.
The Power of Togetherness
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In this activity about human anatomy (page 16 of PDF), learners construct a model arm and discover how muscles and bones work together to achieve efficient movement.
Cranking Bird
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.
Temperature Tactics
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In this activity, learners explore the devices used over time to measure changes in temperature.