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Baroreceptor Reflex Role Play
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In this activity about the baroreceptor reflex (BR) arc (page 123 of the PDF), learners discover the importance of maintaining adequate arterial blood pressure through a role playing exercise.
Deer Me: A Predator/Prey Simulation
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In this activity, learners will simulate the interactions between a predator population of gray wolves and a prey population of deer in a forest.
Disease Detective
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This activity (on pages 35-43) lets learners analyze a "herd of elk" to detect the spread of a bacterial disease called brucellosis.
Let's Clone a Mouse, Mouse, Mouse...
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.
Whale Communication Hide and Seek
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In this activity, learners pretend that they are orcas and search for their "pods" using Morse code.
Spider Glider
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In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.
Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.
DNA Detective
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This activity is about collecting and analyzing DNA as part of a criminal investigation.
Paint by the Numbers
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In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.
The Earth's Timeline
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In this group activity, learners will mark important developments of life on Earth on a timeline (each foot in length representing 200 million years).
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
All Tangled Up
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Jumpin' the Gap
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In this simulation of synapses, learners act out communication at the neural level by behaving as pre-synaptic vesicles, neurotransmitters, post-synaptic receptors, secondary messengers and re-uptake
Target Recognition and Synapse Formation During Development
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In this activity about neuron/target muscle recognition (page 44 of the PDF), learners arranged in two rows facing away from each other use string to simulate neural development.
Spill Spread
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In this simulation, learners explore how ocean currents spread all kinds of pollution—including oil spills, sewage, pesticides and factory waste—far beyond where the pollution originates.
Why is the Sky Blue?
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In this activity, learners use a flashlight, a glass of water, and some milk to examine why the sky is blue and sunsets are red.
Wolf Survival is Just a Roll Away
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.
Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.
The Carbon Cycle and its Role in Climate Change: Activity 1
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.