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Exploring Ramps
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This guide features three related ramp explorations in which learners investigate the following science concepts: when placed on a ramp, some objects roll, others slide, and others stay put; the shape
Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.
Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.
Wind Turbine Blade Design
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.
Foam Rocket
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In this activity, learners work in teams build and launch rubberband-powered foam rockets.
Low-Tech Water Filter for High-Impact Clean
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.
Levers at Play
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).
Seeing the World Through a Different Lens
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Learners participate in a variety of activities modeling different disabilities.
Microarrays and Stem Cells
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat
History of Siege Weapons
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In this activity (page 10 of the PDF) learners will explore the historical progression of siege weapons to gain an understanding of how the addition and modification of parts can change the efficiency
The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.
Beat the Clock: Sorting Networks
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.
Stabilization Wedges Game
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.
Sticky Engineering Challenge
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In this activity, learners explore how engineers work in a team to solve problems.
Wind Tunnel Testing
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In this activity, learners explore how wind tunnels provide feedback to engineers about the performance and durability of products such as planes, cars, and buildings.
Clipper Creations
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In this activity, learners create a working model of a nail clipper. This activity helps learners learn the basic principles of simple machines, engineering design and model building.
Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.
Fruity-Glows: Pictures of Health on a Microarray Canvas
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.