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Showing results 81 to 100 of 111

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In this water pollution activity, learners create pond water cultures and investigate the effects of adding chemicals or natural nutrients.

$5 - $10 per group Ages 8 - 14 1 to 7 days
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In this activity with several mini experiments, learners explore the chemistry that helps scientists learn about the environment and how they can help save it.

$1 - $5 per group Ages 8 - 14 4 to 24 hours
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners work in teams build and launch rubberband-powered foam rockets.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners build water-propelled engines from soft drink cans.

$1 - $5 per group Ages 4 - 14 30 to 45 minutes
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Over $20 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).

Over $20 per group Ages 4 - 11 10 to 30 minutes
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Learners participate in a variety of activities modeling different disabilities.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
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In this activity (page 10 of the PDF) learners will explore the historical progression of siege weapons to gain an understanding of how the addition and modification of parts can change the efficiency

free Ages 14 - 18 2 to 4 hours
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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Water treatment on a large scale enables the supply of clean drinking water to communities.

$5 - $10 per group Ages 11 - adult 45 to 60 minutes
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
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In this activity, learners investigate the history and development of agricultural biotechnology.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore how engineers work in a team to solve problems.

$10 - $20 per group Ages 8 - 18 1 to 2 hours