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Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.
Helicopter Twirl
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Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries.
Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
Design Your Own Rube Goldberg Machine
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Engineer and cartoonist Rube Goldberg is famous for his crazy machines that accomplish everyday tasks in overly complicated ways.
Rocket Reactions
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The "Rocket Reactions" activity is an exciting way to learn about how materials interact, behave, and change.
Soaring Satellites
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Working in small teams, learners try to build a satellite that can float for at least five seconds in the marked area of a vertical wind tube.
Kinematic Fanatic
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In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.
Set It Straight
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In this activity, learners build a simple tabletop seesaw to test how different variables (the position of the fulcrum, distance, weight) affect its balance under increasing weight loads.
Newton's 2nd Law: Inquiry Approach
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In this lab activity, learners act as fellow scientists and colleagues of Isaac Newton. He has asked them to independently test his ideas on the nature of motion, in particular his 2nd Law.
Pop Bottle Whirligig
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Learn about friction and kinetic energy with this cool spinning toy.
Shake it up with Seismographs!
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
Design a Lunar Rover!
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
Catapult
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Build a catapult that transforms the potential energy of a twisted rubber band into kinetic energy. Experiment with design variations so that you can hit a target with a projectile.
Get a Leg Up
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In this activity, learners experiment and collect data during a simulation of the fluid shifts experienced by astronauts' bodies in microgravity.
Sail Away
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In this activity, learners explore watercraft engineering and sailing.
Design a Landing Pod!
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).
Ramp Racers
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In this activity about friction and gravity (page seven of the pdf), learners use toy racing cars to explore how the two forces affect the motion of objects.
Tired Weight
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Yes, you can weigh your car by figuring out your wheel's tire pressure combined with the "tire's footprint." You'll need someone with a car, driver's license, and safety in mind.
Jar Races
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In this physics activity, learners will gain a better understanding of how friction, inertia, and mass affect objects.
Weather Stations: Temperature and Pressure
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In this activity, learners discover the relationship between temperature and pressure in the lower atmospheres of Jupiter and Earth.