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Candy Chemosynthesis
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In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.
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What's the Difference between Weather and Climate?
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In this interactive and informative group activity, learners use packages of M&M's to illustrate the difference between weather and climate.
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Making Metals Strong
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In this activity, learners demonstrate the effects of cold-working (strain-hardening) and annealing. Learners discover that these processes change the load that a wire can support.
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Static Electricity
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In this quick activity, learners explore static electricity using a plastic comb, wool cloth, puffed rice, and a plastic bag.
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Make Your Own Rainstick
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In this activity, leaners build their very own rainsticks, an instrument filled with pebbles and seeds that create sounds like falling rain. Save costs by using material found around the home.
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Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.
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Straw Pipes
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Learners build pan pipes out of drinking straws by cutting them to different lengths. Then, learners make music by blowing across the straws and playing some well-known songs.
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Wetland Filter Model
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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
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Estimation Exploration
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In this "Sid the Science Kid" activity from Episode 103: Enough With the Seashells!, learners practice estimating numbers of objects (like shells) and then check their estimates by counting.
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Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
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Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.
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Dancing Compasses
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.
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Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.
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Active Touch
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In this activity (14th activity on the page) about the sense of touch, learners examine if it is easier or harder to identify an object if they move their hands over it.
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No Saliva, No Taste?
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In this activity (4th activity on the page), learners test to see if saliva is necessary for food to have taste.
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Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
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Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
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COSI's Flubber Recipe
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Everybody loves messy science, and Flubber is a favorite of both COSI employees and guests!