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Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-480.jpg?itok=gLe0HzOR)
Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-601.png?itok=E1DUbYMU)
Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-776.png?itok=Ly0L0Buw)
Fantastic Fractions
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In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-291.png?itok=BhWoEs6s)
Toe-Tac-Tic
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In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-203.png?itok=v0WYoBhV)
Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
Take a Guess
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-529.jpg?itok=_LA_36y0)
Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-413.gif?itok=WAEeyHx3)
Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-600.jpg?itok=tBAfCzvb)
Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-795.png?itok=IGBdzV06)
100 or Bust
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-783.png?itok=LVuRagKa)
Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-449.jpg?itok=gm3oHq3u)
Dicey Directions
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In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right turns.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-849.png?itok=_oxDdcuD)
Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-135.jpg?itok=MDJymodq)
Close It Up
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As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
Any Year Calendars
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This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-132.jpg?itok=4BMotZhA)
Four in a Line
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This strategy game has simple rules but can be a challenge. Players start with an empty hexagonal grid. On each turn, a player initials one empty hexagon on the grid.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-131.jpg?itok=BEj4ro0B)
Touch and Go
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As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-900.jpg?itok=fRZuTu_e)
Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.