Search Results
Showing results 141 to 160 of 333
Make your own Antelope Horns!
Source Institutions
In this craft activity, learners will explore the structure and purpose of antelope horns by constructing their own headband using toilet paper rolls and yarn.
Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.
Eat Like a Bird
Source Institutions
Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.
Cover Up!
Source Institutions
Learners test their memory and ability to learn memory strategies in this game. Partners start with an array of poker chips, coins, or paper squares on the table.
Mystery Jars: Make Your Own: Estimating and Counting
Source Institutions
Learners make a counting/estimating jar to exchange with friends or bring home.
Bet the Farm
Source Institutions
This is an online game about the complexities of farming. Learners will "draw" cards and make decisions about how to take care of their farm.
Pocket Change: Math and Coin Toss
Source Institutions
In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
Pattern Sticks
Source Institutions
In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Is it a Fair Game?
Source Institutions
In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Toma Todo
Source Institutions
In this activity, learners play a traditional Mexican game of chance with a twist. Learners take turns spinning a special "Toma Todo" top.
Race to the Dollar
Source Institutions
In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
Circle Logic
Source Institutions
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Guesswork
Source Institutions
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
Color Spy
Source Institutions
In this activity (16th on the page), learners play a variation of the "I Spy" game to explore color. Learners work in teams with each team assigned a color.
Sustainable Fishing
Source Institutions
In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.
Ocean Home: Swimming Fishes
Source Institutions
In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.
Fantastic Fractions
Source Institutions
In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
Toe-Tac-Tic
Source Institutions
In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
I Am/Who Has: A Litter Matching Game
Source Institutions
In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.