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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity on page 13 of the PDF, learners use a laser pointer (with known wavelength of light) to measure the thickness of a human hair.

$5 - $10 per group Ages 11 - 14 10 to 30 minutes
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In this physics activity, challenge learners to make a rubber band-powered spool racer. Demonstrate principles of motion as well as potential and kinetic energy.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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This is an activity (located on page 3 of the PDF under Self-Assembly Activity) about self-assembly, the ability of molecules to assemble themselves according to certain rules.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore how the application of nano-sized "whiskers" can protect clothing from stains.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes
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In this activity, learners play a card game that explores different size scales--macro, micro and nano.

1 cent - $1 per group Ages 4 - adult 5 to 10 minutes
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In this activity on page 8 of the PDF, learners make a slimy substance very similar to mucus, and sprinkle it with glitter to imitate the way that allergens are trapped.

$5 - $10 per student Ages 6 - 18 10 to 30 minutes
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In this activity, learners construct three quick and simple mechanisms to start building a pop-up book. Learners fold, cut, and glue paper to make a bird beak, parallelogram, and V-fold.

1 cent - $1 per student Ages 6 - 14 30 to 45 minutes
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In this activity on page 7 of the PDF, learners explore how engineers characterize building materials.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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Historically, sea floor mapping (bathymetry) was done by soundings.

$1 - $5 per group Ages 11 - 14 2 to 4 hours
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In this activity, learners construct a home-made journal with simple, everyday materials.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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Using simple, inexpensive items, learners build and test submarine models.

$10 - $20 per group Ages 11 - 18 45 to 60 minutes
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In this activity (page 89 of the PDF), learners compare and contrast pitch and roll motions by using a Magic Carpet maze similar to one that was used for Neurolab investigations about microgravity.

1 cent - $1 per student Ages 8 - 18 45 to 60 minutes
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This activity (located on page 4 of the PDF under GPS: Sea Turtles Activity) is a full inquiry investigation into testing a repair material.

$5 - $10 per group Ages 8 - 14 1 to 7 days
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In this water pollution activity, learners create pond water cultures and investigate the effects of adding chemicals or natural nutrients.

$5 - $10 per group Ages 8 - 14 1 to 7 days
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Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Over $20 per student Ages 11 - 14 2 to 4 hours
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In this demonstration, learners observe vinegar and baking soda reacting to form carbon dioxide (CO2) gas.

1 cent - $1 per group Ages 8 - 14 5 to 10 minutes