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Showing results 961 to 980 of 1060

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In this highly physical outdoor activity, learners construct and compare experimental trail sections to select the best trail-construction technique for their site.

Over $20 per group Ages 8 - 18 1 to 2 hours
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This activity (on page 2 of the PDF SciGirls Activity: Milk Carton Boat) is a full inquiry investigation into boat hull design.

$10 - $20 per group Ages 8 - 14 4 to 24 hours
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In this activity, learners watch a video to learn about a couple who built a home out of shipping containers in Brooklyn, New York.

1 cent - $1 per student Ages 11 - 18 10 to 30 minutes
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This simple activity uses paper and scissors to convey two key concepts to learners: the nanoscale is very small and working on the nanoscale requires special tools.

1 cent - $1 per student Ages 6 - adult 10 to 30 minutes
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Learners develop an understanding of air pressure in two different activities.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this story time program, young learners listen to the Dr.

Over $20 per group Ages 4 - 11 10 to 30 minutes
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Learners build devices from rubber bands to test for invisible air pollutants.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners explore how an electromagnet works by making a simple one. Using this knowledge, learners design a diagram to make a working speaker using household materials.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
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In this activity about electricity, learners identify closed and open circuits. First, learners examine and label diagrams of open and closed circuits.

$10 - $20 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners build magnetic towers to explore the forces and properties of magnets.

$5 - $10 per student Ages 4 - 11 45 to 60 minutes
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In this activity, learners make and test fly paper helicopters. Learners use templates to create paper helicopters and then take take turns flying them in the air.

$1 - $5 per student Ages 8 - 11 10 to 30 minutes
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This lesson focuses on graphene and its electrical properties and applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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Why is ocean water sometimes the warmest when the average daily air temperature starts to drop? In this activity, learners explore the differing heat capacities of water and air using real data.

1 cent - $1 per student Ages 11 - 18 45 to 60 minutes
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In this activity, learners will build a stomp-powered launcher to blast off paper rockets they design. Materials can be found at a local hardware store or you may already have them at home.

$5 - $10 per group Ages 6 - 18 10 to 30 minutes
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners build an electromagnet using a nail, a cork, a battery, and electrical wire. Use this activity to demonstrate how electric currents produce magnet fields.

$5 - $10 per student Ages 8 - 11 30 to 45 minutes