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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners train to increase muscular strength and improve upper and lower body coordination by performing the “bear crawl” and the "crab walk.” Learners perform the exercises over tim

free Ages 8 - 14 1 to 4 weeks
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In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.

Over $20 per group Ages 11 - 18 1 to 2 hours
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Learners will understand the relationship between climate change and sea-level rise.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity (located on page 5 of PDF), learners work in groups to create dig sites for display.

$10 - $20 per group Ages 6 - 11 30 to 45 minutes
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this interactive and informative group activity, learners use packages of M&M's to illustrate the difference between weather and climate.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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As a group, learners investigate three packages which are all the same size and shape, but have different contents. One is filled with foam, one is filled with wood, and one is filled with metal.

$1 - $5 per group Ages 4 - 11 10 to 30 minutes
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this "Sid the Science Kid" activity from Episode 103: Enough With the Seashells!, learners practice estimating numbers of objects (like shells) and then check their estimates by counting.

free Ages 4 - 6 10 to 30 minutes
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners play a traditional Mexican game of chance with a twist. Learners take turns spinning a special "Toma Todo" top.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation about the different causes of glacial melt.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.

$10 - $20 per group Ages 6 - 14 2 to 4 hours
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In this genetics activity, learners create and decode a “DNA recipe” for a dog by randomly selecting strips of paper that represent DNA.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

free Ages 11 - 14 5 to 10 minutes