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Off Base
Source Institutions
In this activity, learners explore the factors that tend to resist changes in pH of the ocean and why the ocean is becoming more acidic.
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Biomimicry: Synthetic Gecko Tape Through Nanomolding
Source Institutions
In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.
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Stabilization Wedges Game
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.
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The Power of Graphene
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This lesson focuses on graphene and its electrical properties and applications.
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Heat Capacity: Can't Take the Heat?
Source Institutions
Why is ocean water sometimes the warmest when the average daily air temperature starts to drop? In this activity, learners explore the differing heat capacities of water and air using real data.
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Design and Build a Wind Vane
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In this activity, learners design and build a simple wind vane —one of the oldest kinds of weather tools— and use it to show wind direction.
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Biotechnology Through Time
Source Institutions
In this activity, learners investigate the history and development of agricultural biotechnology.
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Tools of Magnification
Source Institutions
In this activity related to microbes, learners use water drops and hand lenses to begin the exploration of magnification. This activity also introduces learners to the microscope.
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Weather Vane and Anemometer
Source Institutions
In this meteorology activity, learners construct simple devices to measure the direction and speed of wind.
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Water Tower Challenge
Source Institutions
In this activity, learners explore how engineers work to solve the challenges of a society, such as delivering safe drinking water.
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Sticky Engineering Challenge
Source Institutions
In this activity, learners explore how engineers work in a team to solve problems.
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Wind Tunnel Testing
Source Institutions
In this activity, learners explore how wind tunnels provide feedback to engineers about the performance and durability of products such as planes, cars, and buildings.
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Global Climate Change and Sea Level Rise
Source Institutions
In this activity, learners practice the steps involved in a scientific investigation while learning why ice formations on land (not those on water) will cause a rise in sea level upon melting.
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Life Vest Challenge
Source Institutions
In this activity, learners explore the engineering behind life vests or personal flotation devices and the challenges met by these devices.
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Clipper Creations
Source Institutions
In this activity, learners create a working model of a nail clipper. This activity helps learners learn the basic principles of simple machines, engineering design and model building.
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Reflective Solar Cooker
Source Institutions
In this activity, learners use the Sun's energy to cook marshmallows. Learners construct the solar oven out of simple everyday materials.
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Hand Biometrics Technology
Source Institutions
In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin
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Interactive Gumball Machine
Source Institutions
In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.
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Aerial Imagery
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.
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Light Bulb Challenge
Source Institutions
In this activity, learners explore the difference between compact fluorescent light (CFL) bulbs and traditional incandescent bulbs.