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Mirror, Mirror
Source Institutions
In this activity, learners test the Law of Reflection based on experimental evidence. Learners produce raw data and explanations based on their data: pencil tracings of incident and reflection rays.
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Cast Your Vote
Source Institutions
In this activity, learners explore how voting systems have changed with engineering advances over time. Learners work in teams to design their own voting system using easy to find materials.
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Adaptive Device Design
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In this activity, learners explore the concept of how engineering has made possible the development of--and ongoing improvements to--adaptive devices that serve to help individuals with a wide range o
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Vectoring: Steering a Plane
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.
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Pipeline Challenge
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In this activity, learners explore how engineers develop pipeline systems to transport oil, water, gas, and other materials over very long distances.
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Rubber Band Racers
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.
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How Do We Convert Mechanical Energy into Electrical Energy?
Source Institutions
In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.
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Investigating the Uses of Backyard Bacteria
Source Institutions
The purpose of this lab is to recognize that the answers to some of society's industrial challenges may lie right in our own backyards.
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Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.
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Sky Glider Challenge
Source Institutions
In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
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Garden Poles
Source Institutions
In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.
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Patterns in Pixels
Source Institutions
This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
Build a Borneo Glider
Source Institutions
In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So
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Robot Basketball
Source Institutions
In this activity, learners explore accuracy and precision.
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Nano Latch-n-Catch
Source Institutions
In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
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Pendulum Time
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.
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Jet Propulsion
Source Institutions
In this two-part activity, learners work in pairs to examine the four basic stages of a turbine engine.
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Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
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Chair Lift Challenge
Source Institutions
In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.
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Hot Air
Source Institutions
In this activity, learners set up an experiment to investigate the effects of hot air on the path of a laser beam.