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Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.
Wonderful Weather
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In this activity, learners conduct three experiments to examine temperature, the different stages of the water cycle, and how convection creates wind.
Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.
Two Button Buzzer Circuit
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.
Telescoping Periscope
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.
Mirror, Mirror
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In this activity, learners test the Law of Reflection based on experimental evidence. Learners produce raw data and explanations based on their data: pencil tracings of incident and reflection rays.
Cast Your Vote
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In this activity, learners explore how voting systems have changed with engineering advances over time. Learners work in teams to design their own voting system using easy to find materials.
Adaptive Device Design
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In this activity, learners explore the concept of how engineering has made possible the development of--and ongoing improvements to--adaptive devices that serve to help individuals with a wide range o
Vectoring: Steering a Plane
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.
Pipeline Challenge
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In this activity, learners explore how engineers develop pipeline systems to transport oil, water, gas, and other materials over very long distances.
Rubber Band Racers
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.
How Do We Convert Mechanical Energy into Electrical Energy?
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.
Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.
Garden Poles
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In this activity, learners build large-scale structures and cantilevers in a series of "building out" challenges with garden poles and tape.
Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
Robot Basketball
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In this activity, learners explore accuracy and precision.
Nano Latch-n-Catch
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
Pendulum Time
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.
Jet Propulsion
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In this two-part activity, learners work in pairs to examine the four basic stages of a turbine engine.
Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.