Search Results
Showing results 1 to 20 of 138

Number Sense and Computation: Money Counts
Source Institutions
In this math lesson, learners count and compare amounts of money less than or equal to one dollar.

Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Digit's Cyber-Dough
Source Institutions
In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Paths and Ponds
Source Institutions
In this activity, learners use squares to figure out how many border tiles are needed to enclose different areas.

Incredible Shrinking Shapes
Source Institutions
In this activity, learners get hands-on experience with ratios and scaling while making their own jewelry out of recycled plastic containers.

Twenty Guesses: Information Theory
Source Institutions
This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

Landing the Rover
Source Institutions
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

Polynomial and Rational Functions: Building Boxes
Source Institutions
In this math lesson, learners explore polynomial and rational function patterns.

Patterns and Relationships: Peddling Petals
Source Institutions
In this math lesson, learners use the setting of a flower-making fundraiser to explore a variety of patterns. Learners examine the patterns in a flower design made of triangles surrounding a square.

Geometry: Let's Face It
Source Institutions
In this math lesson, learners identify, describe, and construct the five regular polyhedra.

Guess My Number
Source Institutions
In this math activity, learners play a game similar to 20 Questions, in which learners must identify a secret number drawn from a bag.

Pico Cricket Compass
Source Institutions
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Paper Tape Motion Timer
Source Institutions
In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Frijolitos
Source Institutions
Esta actividad enseña la proporción y razón por hacer que los aprendices hagan "ensaladas" que combinan tres tipos de frijoles en tres combinaciones diferentes.

Exponential Models: Rhinos and M&M’s ®
Source Institutions
In this math lesson, learners model exponential decay and exponential growth using M&M's, paper folding, and African rhino population data.

Count the Dots: Binary Numbers
Source Institutions
Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

Bake Sale
Source Institutions
This activity helps learners learn about math through a real-world scenario. Three friends are baking cookies for their school’s bake sale.

Mold Mole Molds
Source Institutions
In this activity, learners make different shapes that hold exactly one mole of gas (air).

Double Dutch Distractions
Source Institutions
This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

Number Sense and Computation: An Apple a Day
Source Institutions
In this math lesson, learners make estimates to analyze the number of apples per acre, and visualize the magnitude of one million.