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Afterimage
Source Institutions
In this activity about light and perception, learners discover how a flash of light can create a lingering image called an "afterimage" on the retina of the eye.
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Is It Alive?
Source Institutions
What does it mean to be alive? Is a cactus alive? Is a seed alive? Is the air we breathe alive? What are the necessary characteristics?
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Dunk and Flip
Source Institutions
Learners complete two simple experiments to prove the existence of air and air pressure which surround us.
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Sinking Water
Source Institutions
In this experiment, learners float colored ice cubes in hot and cold water.
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Crew Strength Training
Source Institutions
In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.
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Current Events
Source Institutions
Learners model the ocean currents that carry hot water from the tropics to northern latitudes.
Build a Borneo Glider
Source Institutions
In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So
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Robot Basketball
Source Institutions
In this activity, learners explore accuracy and precision.
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Nano Latch-n-Catch
Source Institutions
In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.
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Fun With Stress
Source Institutions
In this activity, learners complete simple exercises to investigate the relationship between force, area and pressure and their effects on materials.
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Tie Dye Secret Messages
Source Institutions
In this activity, learners will write a secret message that only their friends will be able to read.
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Magnetic Sensory Bottles
Source Institutions
In this activity learners will investigate magnetic and non-magnetic items in a sensory bottle.
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Pendulum Time
Source Institutions
In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.
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Jet Propulsion
Source Institutions
In this two-part activity, learners work in pairs to examine the four basic stages of a turbine engine.
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Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
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Swing That Pendulum
Source Institutions
In this full inquiry activity (located on page 3 of the PDF under GPS: Kinetic Sculpture Challenge Activity), groups of learners will make predictions about which feature of a pendulum (mass, length,
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Chair Lift Challenge
Source Institutions
In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.
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Circuit Bending with Play-Doh
Source Institutions
Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!
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Hang Time
Source Institutions
Learn how to make and fly a paper helicopter! This simple activity includes a template (for the copter "blades") and instructions for folding, flying, and testing designs.
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Whodunit?
Source Institutions
In this fascinating and fun experiment, learners use chemistry to identify a mystery powder and to solve a "crime," a process similar to that used by real forensic scientists.