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In this activity related to plant biotechnology, learners use the tissue culture process to rapidly produce clones (genetic copies) of a particular plant (cauliflower, rose cuttings, African violet le

Over $20 per group Ages 11 - 18 1 to 12 months
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In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the relative efficiency of different bulbs, specifically incandescent vs. fluorescent.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this laboratory experiment, learners explore how effectively different sunscreens protect yeast cells from damage caused by ultraviolet (UV) radiation.

Over $20 per group Ages 8 - adult 1 to 2 hours
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In this simple exploratory activity (1st activity on the page), blindfolded learners try to identify mystery items by smell.

1 cent - $1 per group Ages 4 - 14 5 to 10 minutes
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In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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In this engineering activity, challenge learners to invent a water filter that cleans dirty water.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th

1 cent - $1 per student Ages 4 - 11 10 to 30 minutes
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners design and build a circuit: an "electric highway" that connects a battery and buzzer at least three feet apart using four types of materials.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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In this oceanography and data collection activity, learners cast real time sea state conditions using buoys from NOAA's National Data Buoy Center.

1 cent - $1 per student Ages 14 - 18 1 to 2 hours
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In this activity, learners calculate the percentage of oxygen in the atmosphere by using steel wool's ability to rust.

1 cent - $1 per student Ages 11 - 18 1 to 7 days
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners will make seed orbs to grow new trees and plants. Learners will explore ecology and life cycles as well as stewardship through this activity.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different

$5 - $10 per group Ages 4 - 6 45 to 60 minutes
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In this activity, learners use simple items to construct a device for indicating air pressure changes.

$1 - $5 per student Ages 8 - 18 1 to 4 weeks