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Exploring the Universe: Imagining Life
Source Institutions
“Exploring the Universe: Imagining Life” is a hands-on activity in which visitors imagine and draw an extreme environment beyond Earth, then invent a living thing that could thrive in it.
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Hot Air
Source Institutions
In this activity, learners set up an experiment to investigate the effects of hot air on the path of a laser beam.
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Ocean Home: Swimming Fishes
Source Institutions
In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.
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Salt Water Revival
Source Institutions
In this outdoor activity, learners visit the intertidal zone of a rocky coastal site well populated with marine organisms.
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Differing Densities: Fresh and Salt Water
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In this activity, learners visualize the differences in water density and relate this to the potential consequences of increased glacial melting.
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I Am/Who Has: A Litter Matching Game
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In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.
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Exploration Tank
Source Institutions
This is a guide for facilitating interaction at a touch tank with marine animals. The instructions are for setting up a display in an informal science center, but could work anywhere.
Fish Eyes: More than Meets the Eye
Source Institutions
In this data collection and analysis activity, learners evaluate fish physiology and ecology using vision research data from Dr.
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Going Green
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In this activity, learners conduct a waste audit and use their findings to implement a plan for reducing trash.
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Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.
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Moving Model Glacier
Source Institutions
In this goopy activity (page 2 of PDF under GPS: Glaciers Activity), learners will model glacial movement with “gak,” a white glue and liquid starch mixture.
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Mountains in the Sea
Source Institutions
In this 6-7 day investigation, learners begin with an introduction to seamounts that are present in the Gulf of Alaska.
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Tomb Mapping
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In this activity, learners examine the culture and history of the tomb site.
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Pollution Patrol
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In this activity, learners explore how engineers design devices that can detect the presence of pollutants in the air.
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The Carbon Cycle Game
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In this activity, learners take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit.
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Looking Back Through Time
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In this activity, learners create their own archaeological profiles.
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Invent a Plant
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In this activity, learners construct models of plants that are adapted to living under specific environmental conditions.
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Oil Spill Solutions
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In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.
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Creating a Soil Map
Source Institutions
In this activity, learners investigate soil conditions by creating a soil map. Learners record soil characteristics and compare the conditions of soil in different grid sections.
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Who Dirtied The Water?
Source Institutions
In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).