Search Results
Showing results 41 to 60 of 84
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-259.png?itok=yDpeopFH)
Card Flip Magic: Error Detection & Correction
Source Institutions
This magic trick is based on how computers detect and correct data errors.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-132.png?itok=yYzEudyh)
Patterns in Pixels
Source Institutions
This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-990.png?itok=BAgO4zhA)
Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-163.png?itok=qKDdO4n7)
Overnight Painting Machine: Pico Cricket Activity
Source Institutions
This activity requires a Pico Cricket (tiny computer).
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-603.jpg?itok=sOOGhJ8Q)
Wandering Wands
Source Institutions
In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-703.jpg?itok=Jo_SwRUg)
Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-643.png?itok=-yxi0F0c)
How to Train Your Robot
Source Institutions
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-654.png?itok=dpFMApYW)
Musical Ice: How to Make an Ice Theremin
Source Institutions
Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-988.jpg?itok=aewVqsKy)
Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-005-263.jpg?itok=J4Wyaceq)
Mind-Reading Magic
Source Institutions
In this activity, learners recreate a method of detecting and correcting errors in computers called 'parity'.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-681.png?itok=yaYmtTQS)
Quipus
Source Institutions
Learners create an Incan counting device called a quipu (pronounced kee-poo).
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-979.jpg?itok=89iyYpBv)
Binary Challenge
Source Institutions
In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-734.jpg?itok=9pEZEfPW)
Slide Rules
Source Institutions
Learners make their own simple slide rules out of paper and learn how they work.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-005-102.jpg?itok=N49TS0Jf)
ROV Races
Source Institutions
In this activity, learners will work together to create a program to navigate a Remotely Operated Vehicle (ROV) through an obstacle course.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-735.jpg?itok=zK6vC6u8)
Secret Writing Devices
Source Institutions
In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-005-262.jpg?itok=8_9VV5Dj)
Find My Card
Source Institutions
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-078.gif?itok=9qLZqfsY)
Decode the Barcode
Source Institutions
In this online activity, learners crack the special code imprinted on envelopes to help the U.S. Postal Service deliver the mail.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-619.png?itok=OlrVGc_G)
Musical Gloves
Source Institutions
Put on a pair of gloves and be the conductor of your invisible orchestra!
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-594.jpg?itok=OQzO6nVI)
LEGO Robots
Source Institutions
This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-999.jpg?itok=_4pzAVmU)
The Muddy City: Minimal Spanning Trees
Source Institutions
In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.