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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city. It can lead on to a discussion of minimal spanning tree algorithms for optimizing networks. Additional activities, background information, and solutions are included, beginning on page 4 of the PDF.
- Under 5 minutes
- 30 to 45 minutes
- 1 cent - $1 per student
- Ages 8 - 18
- Activity, Lesson/Lesson Plan, Simulation
- English, French, Italian, Portuguese
Quick Guide
Materials List (per student)
- Workshop Activity: The Muddy City Problem (page 78)
- Counters or squares of cardboard (approximately 40)
Subjects
-
Engineering and Technology
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Computing
- Computer Science
- Information Systems
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Engineering
- Computer Engineering
- Transportation Engineering
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Technology
- Information and Communication
- Transportation
- Construction
-
Computing
-
Mathematics
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Geometry
- Plane Geometry
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Number and Operations
- Number Systems
- Representation
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Geometry
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The Nature of Technology
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Technology and Society
- Impacts of Technology
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Technology and Society
Informal Categories
- Computers
- Transportation
Audience
To use this activity, learners need to:
- see
- read
- touch
Learning styles supported:
- Uses STEM to solve real-world problems
- Involves hands-on or lab activities
Other
Foreign language versions of this resource:
- Italian: Italian Language Version
- French: French Language Version
- : Greek Language Version
- Portuguese: Portugese (Brazil) Language Version
- Polish: Polish Language Version
Components that are part of this resource:
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
- Bell, Tim ; Witten, Ian ; Fellows, Mike ; Adams, Robyn ; McKenzie, Jane
Rights:
- Creative Commons: Non-commercial No Derivatives (by-nc-nd), Computer Science Unplugged, 2005
Funding Sources:
- Brian Mason Scientific and Technical Trust
- Google Inc.