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Showing results 301 to 320 of 367

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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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From the Weather Watchers featured theme on the CYBERCHASE website. Learners will conduct experiments to discover how air temperature and humidity work together to make condensation, dew, and fog.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.

$1 - $5 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

$5 - $10 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners explore how a hydraulic pump works. Learners work in teams to design and build a unique water fountain that employs a hydraulic pump.

$10 - $20 per group Ages 8 - 18 2 to 4 hours
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

$5 - $10 per group Ages 11 - 14 30 to 45 minutes
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this fun hands-on activity, learners use simple materials to investigate evaporation. How can the evaporation of water on a hot day be used to cool an object? Find out the experimental way!

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners explore different ways to stack cups to meet a personal goal.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
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Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.

$5 - $10 per student Ages 8 - adult 1 to 2 hours
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

$1 - $5 per student Ages 6 - 18 30 to 45 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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Build and test a scale model of a rainforest canopy walkway.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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This lesson focuses on two simple activities that younger learners can do to gain an appreciation of nanotechnology. First, learners measure their hands in nanometers.

Over $20 per group Ages 8 - 11 1 to 2 hours
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes